

In Homeworld, you can teleport your mothership and make carrier fleets to spread out your forces, meaning Homeworld battles last longer. It happens to any RTS, unfortunately, but that "meta" you speak of really is all about "spam X before your opponent can spam Y" Homeworld is fundamentally different from traditional RTS games, and it requires a completely different mindset to play than something like Command and Conquer. The game boils down to a chess match complicated with the management of very scarce resources. There are no choke-points or static defenses to rely on to give you an edge when you're under attack. The maps are three-dimensional, and requires you to think about space in a completely different manner than a traditional RTS. There's also the simple fact that Homeworld takes place in space. The game is slow and gives tactical decisions a lot of weight, because they can't be undone or recovered from if they go badly. The toolset you have for controlling your forces in Homeworld is massive, and it's the focus of the game. Units have priorities (speed/weapons/defense), they have several tactical functions each, and you have a plethora of commands and orders you can give each unit, from the direction they're facing, to what systems they route power to, to their formation, to a kamikaze order for fighters and corvettes. Homeworld is a tactics game almost more than an RTS game. Your right click something, and your blob of units fights on their own with simple AI. You have virtually no tactical control, and the game is about building bases and armies, and not really fighting with them. Units in Homeworld are not expendable, and losing a ship is a serious blow.Ĭommand and Conquer games are basebuilding, arcade-y macro RTSs in which you mass produce units with no real repercussions for loss except getting behind on your macro. Everything is centered on the mothership, which itself is mobile. There are no structures or bases to build. Homeworld is about managing limited resources and strict fleet composition, with a very refined rock/paper/scissors system of certain ship types countering other ship types, then very tightly controlling that fleets tactical maneuvering. They are about as far apart on the RTS spectrum as you can get. Other than both being RTSs, Homeworld and Command and Conquer are very different.

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